![]() If a hero attacks a tile beside a wandering stack his movement will deduce based on the terrain from which he is moving into the attacked tile after winning. So, if you move from grass to swamp there is no penalty, but there is one if moving back to grass. If the hero is moving from one terrain type to another (potential) penalty is calculated based on the terrain from which he is moving into another. pdf you can find much more than I can possibly write here! Even experienced players can learn new things from it :) ![]() Source (I was testing it too myself, but in this. Sir Mullich's specialty does not, however. Speed artifacts (such as Cape of Velocity) do not increase adventure map movement, but hero’s creature specialty does. Two pairs of Gloves do not work cumulatively, so equipping Equestrian Gloves twice will increase land movement only by +300.Īrtifacts that increase movement (Boots of Speed, Equestrian's Gloves, Necklace of Ocean Guidance, Sea Captain’s Hat) need only be worn at the end of the turn to gain bonus in next turn.
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